There is one divine ritual per spell level (excepting the orisons which are really 'training' spells). No reason for this except it's nice and neat. Here's the first three rituals:
Level 1 - Liturgy
Range: Sight and hearing.
Duration: 1 day.
Description: The Liturgy is a religious service performed by an initiated cleric in which blessing and instructions are conferred upon the faithful. For every 30 minutes spent preaching (max 3 hours) people present at a liturgy will respond favourably to the caster as if he had +1 charisma. It may also confer the effects of a Bless spell for it's duration and an equal length of time afterwards.
Level 2 - Anoint
Description: Anoint is a 30 minute ritual that allows a divine caster to mark a person as a follower of the faith. This ritual is used to invest new clerics to the religion as well as protect (or maybe harvest) the souls of the dying. Anointing will grant an additional save at +2 against the death effects caused by certain undead or the effects of lycanthropy (or an additional chance for the subject to be effected). Requires holy/unholy water or oil.
Level 3 - Consecration
Range: Touch and/or area 100 ft. + 10 ft. /level.
Description: The Consecration ritual allows a caster to dedicate a building or altar fit to be used in rituals of the faith. Consecrated areas act as Cause Fear to beings of opposing faiths and also make it difficult (DC +5) for them to cast spells, or resist spells of the consecrated faith. Consecrated areas are also immune to some arcane effects such as scrying and area effect spells such as Restful Glade or Hallucinatory Terrain.
A consecration ceremony takes at least a full week of uninterrupted prayer and fasting. An area already consecrated by a rival faith must first be cleansed both physically (by removing offending materials) and spiritually before it can be consecrated in the casters faith - a process that can be time consuming and expensive.
*ok I still reserve the right to change my mind on this.